Here’s a surprise we didn’t expect this morning — or ever, for that matter — Apple has changed its stance on iOS app development, now allowing all tools “…as long as the resulting apps do not download any code.” Theoretically, this would include Adobe Flash CS5 but certainly includes tools like Unity. [Note that while the Flash CS5 authoring environment may be kosher, this rule still excludes the Flash browser plugin due to the no-downloaded-code clause. –Ed.]In addition, Apple has published the App Store Review Guidelines for the very first time. We’ll be anxious to hear what developers have to say after giving those guidelines a good read.
You’ll remember a recent change in Apple’s SDK language that prohibited iOS apps to be written with anything other than Apple-approved tools, including Flash. This led to a viciously bitter spat between Adobe and Apple (though it really seemed to be between Jobs and Adobe CEO Shantanu Narayen) with both sides setting up their tents and firing barbs. To say that this morning’s change is dramatic is an understatement.
Well, personally I should say that I was not expecting this to happen until hell freezes over. However, Apple can surprise us in ways that can be either good or bad. If you are a developer and were waiting for apple to make this change, then I am sure that you must be pleased about it. I am not a developer myself, but when apple blocked the use of 3rd party iOS dev tools I was thinking, that there is nothing wrong with allowing people to use other tools apart from Apple’s own tools as long as they are used in the right way.
Until next time, This is Adiman423 on behalf of iPhone Tutorial Videos and iPad Tutorial Videos signing out.
Viste iPhone Video Tutorials
Title: Apple loosens reins, allows 3rd party iOS dev tools with caveat
Submited by: admin
Category: iPad
Added on: September 9th, 2010
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